Joe won the die roll and chose to play first, and both players were not satisfied with their opening seven. Both kept on six, and Joe had the first play with a second-turn Stoneforge Mystic, which found a Sword of Feast and Famine from his library. Dane chose to dispose of the Mystic with an evoked Shriekmaw, and the board was back to being clear.
That didn't last long, however, as Joe cast a Kitchen Finks, gaining him 2 life upon its entrance to the battlefield (22-20). Dane had no plays, and Joe pushed his board by casting a Sword of Feast and Famine and attacking with his Finks (22-17). Dane again had no plays on his turn. Joe went to equip the Sword, but Dane killed it in response with Agony Warp...until it Persisted (24-17) and Joe equipped the 2/1 Finks.
Dane cast a Clone to copy the Kitchen Finks (24-19), but Joe attacked anyway, realizing that Dane's Finks couldn't block because Joe's had protection from Green (24-15). Dane discarded Sphinx of the Steel Wind after being hit by the sword, setting up a pretty daunting reanimation target. Joe cast a second Finks (26-15) and passed. Dane drew his card and passed back.
After fetching a fifth plains with Arid Mesa (25-15), Joe cast a Baneslayer Angel and attacked again with the Sworded Finks (25-11), forcing Dane to discard a land. Joe equipped the Baneslayer and passed. At end of turn, however, Dane played Makeshift Mannequin on his Sphinx and then Agony Warped the Finks, causing it to persist...and change shape into a second Sphinx.
The pair of Sphinxes were still no match for a 7/7 Baneslayer with Protection from Black, and Dane was only able to summon Cunning Lethemancer before passing. Joe swung in with the Baneslayer (32-4) and then cast Day of Judgment, clearing the board except for his Persisted Finks (34-4). After using an Arid Mesa (33-4) to get another land, he equipped the 2/1 Finks with the sword and passed. Dane drew his card and then scooped.
Joe Hammond 1, Dane Newton 0
Dane chose to play first in game 2, and both players again had to mulligan. Joe kept on 6, but Dane had to go down to 5. He led with a Halimar Depths, and the first play was again Joe's Stoneforge Mystic for Sword of Feast and Famine. Dane did nothing the next two turns, while Joe put the Sword into play with his Mystic. When he went to equip it, however, Dane was ready with an Agony Warp. However, Joe had a second Mystic, and used it to find Sword of Body and Mind.
Dane decided to Clone the enemy Stoneforge Mystic, but failed to find an equipment. His four-mana Squire wasn't too impressive, and it had to chump Joe's mystic after it picked up the Sword of Feast and Famine. On his next turn, Joe cast Sword of Body and Mind after using a fetch land (19-20) and then attacked with the Mystic (19-17). Joe made a Wolf token, while Dane discarded Empyrial Archangel and cast a Mulldrifter on his turn to refill his hand.
However, Joe simply equipped the second sword to his mystic, and swung in undeterred thanks to his protection from blue (19-12). Dane attacked back with his Mulldrifter (17-12) and evoked a second one before passing. Joe retaliated with his Mystic and wolf token (17-5), making a second wolf, and it was clear he was winning the race. He added a Flickerwisp to his board, threatening more than lethal next turn.
Dane knew he had to act quickly, and used Rise from the Grave to recur his Empyrial Archangel. However, Joe's full swing of four creatures meant that the Angel would take 8 damage, so Dane blocked a Wolf and the Flickerwisp with his Angel and Mulldrifter, but his Angel bit the dust. Joe reinforced his commanding position by casting a Sun Titan, recurring Flickerwisp, which in turn flickered Sun Titan, who then brought back Stoneforge Mystic, fetching a Mortarpod. Confusing, no?
Dane made a last ditch effort by Cloning Sun Titan and bringing back a milled Merfolk Looter, but it proved to be too little, too late, as Joe used Path to Exile on both of his blockers and swung in for lethal.
Joe Hammond 2, Dane Newton 0
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