Thursday, September 8, 2011

A Successful Start

After a 32-person draft and a 16-person sealed (both M12), the Magic Committee's efforts in putting these events together have definitely resulted in success. Though I myself had to miss the draft due to work, I participated in the sealed, and it was a lot of fun (except for the part where John stomped me with all his Chandra shenanigans, but that's another story). We've got some great new faces at our events, and many of the old ones have made their appearances as well. So, first thing's first, thank you everybody for coming out!!

Now, here are the results of the draft. We had two pools of drafters, a beginner's pool and an experienced pool. The top 4 of the beginners were:

1 - Sean Davenport
2 - Chris McKibben
3 - Jay Fry
4 - Chris Tsien

And the top 4 of the experienced pool were:

1 - Bryant Benson
2 - Joe Hammond
3 - Scott Record
4 - Mike Mooty

Finally, the top four of the sealed were:

1 - Phil Griffin
2 - John Kreinberg
3 - Scott Record
4 - Michael Carney

Great job, everybody!

Now, onto news. The next event is a standard constructed tournament this Sunday, September 11th (see sidebar for details). If you don't have a deck but would like to play, contact the committee members, and they will most likely be able to help you put something together, if not lend you a deck. Emails (and some phone numbers) are located in the next sidebar down. The committee will be there early for those registering for the event, and anyone who wants to just do some deck testing. The other cool thing going on this weekend is a Magic Celebration on Saturday at Dogs of War Gaming (on Palm Bay Rd.), which basically involves getting free packs of M12 and playing pack wars. Details can be found at the Dogs of War website: http://www.dogsofwargaming.com/

The week after next, we'll be doing an EDH/Commander tournament, and we're trying to figure out a way to make it multiplayer because that is way more fun. I call dibs on Karrthus, Tyrant of Jund as a general, by the way. ^_^ Actually, though, if we have anyone with the same general as another player, we'll finagle it so that those two people don't play each other. Still, be individual about it! Again, if anyone is in need of a deck, ask the committee--I myself have an extra EDH deck, the Kaalia of the Vast deck released by Wizards. EDH is by far my favorite format, because you can play all of those random awesome cards in your collection that you could never reasonably fit into a deck before. Details on this event will be posted as soon as I get them.

In addition, I have here two links to Magic tutorials created by The Magnanimous Dom (awesome nickname courtesy of Skye). One is for constructed Magic, and one is for drafting. Anyone looking for awesome advice should check them out, because Dom is definitely one of the best players I know.


Sorry for the long post--I was a slacker by accident last week, so think of this one as two posts in one. I'll now close with the current league points for each person:

Name

Events

League points


Scott Record


2


14

Michael Carney

2

10

Sean Davenport

1

9

Bryant Benson

1

9

Phil Griffin

1

9

Chris Mckibbin

1

8

Joe Hammond

1

8

Mike Mooty

2

8

Kyle Coleman

2

8

John Kreinbring

1

8

Jay Fry

1

7

Chris Tsien

1

6

Anna Hallahan

2

6

Hunter Garrett

1

5

Luke Glesener

2

5

Ryan Ripper

1

4

Michael Smith

2

4

Eric Wells

1

3

Hannah Sharp

2

3

Liz DiGangi

1

3

Jonah Melegrito

1

2

William Smith

1

2

Aaron Macy

1

2

David Jacobsen

2

2

James Throne

2

2

Chris Pear

2

2

Drew Partynski

1

2

Gabe Stanley

1

1

Pablo Chery

1

1

Kenneth Shafer

1

1

Stephen Kwok Choon

1

1

William Sturges

1

1

Max Kruger

1

1

Alex Kerns

1

1

Michael Cambata

1

1

Kyle Byun

1

1


I hope to see everyone come out this weekend!

Wednesday, August 24, 2011

Welcome back--let's draft!

Hi everybody! I hope summer treated everyone well. I'll be taking over the general job of keeping the website updated and bombarding everyone with emails, since Dom is off doing grad-school things in South Carolina. We all wish him the best of luck, and we wish everyone else luck with the 2011-2012 school year as well.

Now that we're back at school, the Magic Committee is back in business. The first event we have lined up is an M12 draft this Saturday, August 27th, at 1:00 pm. Like usual, the cost is $12 for entry. We will be having a draft and a standard event every month, along with two other events like EDH/Commander and Modern, and I'll be updating times and entry fees and such in the little sidebar of this website as we plan them out with more detail. Dom's also making a series of Magic tutorials, which I will be posting here in the near future. Contact myself or the other committee members if you have any questions!

Thursday, August 11, 2011

Open Game Night at Orientation

I want to remind everyone who will be available next weekend to attend Open Game Night in the Hartley Room from 8-11 P.M. on Saturday, August 20. You will get an opportunity to greet the new freshmen and play some other games, as well.

This should be the last you hear from me on the Web site (except for some tutorial videos that Liz will send you or post once I'm done with them). Best of luck to all in the coming year!

- Dom

Saturday, June 4, 2011

FITSSFF Magic Survey

I hope all of you are having a great summer! Please take a few minutes to complete a survey about the Magic events at Florida Tech last semester. You can find it here: http://www.surveymonkey.com/s/T7XR86W. Thanks in advance!

- Dom

Wednesday, May 4, 2011

Uber Draft Results & Prerelease Info

The Uber Draft was a really fun event, where we had 16 players come out for some chaotic drafting madness. We started with the Top 8 awards presentation, where Michael Smith was awarded a Fire & Lightning Premium deck for his victory in the Invitational. Joe was given an IOU for the Ajani vs. Bolas duel decks for his runner-up finish, and everyone else was given some promo cards for participating. I was also quite honored to receive a gift from all of you, as Hunter and Alycia led the group that bought me the rare textless foil Doran, the Siege Tower card from 2007 States. Thanks so much to everyone who chipped in! Now I'll think of you all every time I pull out my Commander deck after I move to South Carolina in August. :)

In the draft itself, I also managed to give everyone else a parting gift of my own:

4/29/11 Top Finishers: Uber Draft

1. 4-0 Boros (!) by Dominic Casali
2. 3-1 Grixis Control by Noah Senzel
3. 3-1 Green/Black Aggro by Hunter Garrett
4. 3-1 Black/Red Beats by Jordan Arnold
5. 3-1 Green/White Ramp (Maybe?) by Scott Record

I started the draft intent on tapping Islands and drawing cards like I usually do, but after three picks the blue dried up, and I ended up being pushed into red and white thanks to Seal of Fire, Cerodon Yearling, and a Legions White Knight. Pack two brought some Unhinged goodies, as I added an AWOL, Fascist Art Director, and a (foil!) Dumb Ass to my pool, along with some white removal and some cheap, efficient creatures. I was set to be almost mono-white, splashing red, and then I had the good fortune of opening Akroma, Angel of Fury from my Planar Chaos pack, so I ended up more solidly into Boros, picking up a Saute and an Orcish Cannonade along with a late Daru Encampment to go with my 6 soldiers and add a little extra synergy.

Sorry, but I'm the only one I got to see play much, so this report's mostly going to be about me. In round 1, I got Chris's blue/green deck down to 4 life, and he stabilized with an Overbeing of Myth, but then my third Mountain showed up and Akroma finished the job. I flooded with him at 1 life in game 2, but got turn 6 Akroma and tap effects from Benalish Trapper and Repel the Darkness to make sure she connected to win the last game despite his Gravity Well and reach blockers. In round 2 against Hunter, it was my turn to stabilize at 1 life, and I won game 1 with the unlikely Daru Encampment/Dragonstalker interaction. Game 2 was also fairly close until Akroma showed up.

I played against Kevin Crowley's green/white deck in round 3, out-aggroing him in the first game. The second game followed the familiar pattern of doing some early damage and stalling out before Akroma could evade his pair of Ballynock Trappers and finish the job. The finals against Noah was a really fun match. We traded blows in game 1, but he took possession of the board by Swerving my removal spell, and then finished it off with his bomb flyer: Crosis, the Purger. In game 2, however, I was ready for it with my Bound in Silence (a 3-mana Rebel Tribal Pacifism) and managed to finally push through the last point of damage with a Mourning Thrull. Game 3 was unfortunately not too exciting, as Noah never found blue mana and was slowly beat down by 2/2's. Upon taking him to 3, I finished the match off with what I hope comes to live on in Uber Draft lore: a lethal Saute to the dome.

It was a really fun event, and everyone seemed to have had a good time. I am glad that this semester, which is probably the best one FITSSFF Magic has had on a whole, went out with such a good event. Thanks to everyone who came to events, and for all of you being a great group of people and making this group so much fun to be a part of. It was an honor and a pleasure to have run these events for three years, and I hope I was able to make it as fun for you as it was for me.

One last order of business: the New Phyrexia Prerelease is this weekend, and if you're still in town, give our local gaming stores one last event before you head out for the summer. Here's the schedule:

Wizard's Wall:
Saturday, May 7 @ 5 P.M: $25 Sealed
Sunday, May 8 @ Noon: $25 Sealed

Dogs of War:
Friday, May 6 @ 11:45 P.M: $25 Sealed
Saturday, May 7 @ 1 & 4 P.M: $12 SOM-MBS-NPH Draft
Saturday, May 7 @ 7:30 P.M: $25 Sealed
Sunday, May 8 @ Noon: $12 New Phyrexia Draft

Get Your Fun On:
Friday, May 6 @ Midnight: $25 Sealed
Saturday, May 7 @ Noon: $25 Sealed
Saturday, May 7 @ 3 & 7 P.M: $12 Draft (unspecified format)
Sunday, May 8 @ 3 P.M: $25 Sealed
Sunday, May 8 @ 7 P.M: $12 Draft (unspecified format)

Note that attending drafts will not earn you a prerelease foil (which is Sheoldred, Whispering One for this set), while attending Sealed events at all locations will. Also note that the seniors are graduating Saturday morning, so seniors or anyone attending graduation will probably only be attending events on Saturday evening or Sunday.

Best of luck to everyone at the prerelease and thanks again for all your support this year. I hope everyone gives their best effort to the new Committee members next year. Have a great summer and hopefully I'll see you all again sometime next year; I'm sure my parents will want me come home to visit Melbourne fairly often. Until then, may you planeswalk to wonderful and amazing places, both in Magic and the realm of life!

- Dom

Tuesday, May 3, 2011

Top 8 Player Profiles

So that we all get to know our Top 8 players better, I decided to ask them the following questions:
1. What is your name?
2. What is your age/class standing?
3. What is your major?
4. Where are you from?
5. What is your proudest Magic accomplishment?
6. What Standard deck are you playing today?
7. What is your best matchup and why?
8. What is your worst matchup and why?
9. What was your favorite event this semester?
10.What is your favorite card from Mirrodin Besieged?

Carney:
1. Michael Carney
2. 21, Junior
3. Computer Science
4. Cleveland, OH
5. Winning the Invitational last semester despite not qualifying for it!
6. Non-Valakut Red/Green Ramp
7. Elves…I killed them…I have red spells
8. Control Decks, especially ones with Jace...I always lose to that card
9. MBS Emperor Draft
10. Cryptoplasm

Hunter:
1. Hunter Garrett
2. 20, Junior
3. Aerospace Engineering
4. Stockton, CA
5. Runner-up finish at least year’s Invitational
6. Orzhov Control…it’s no fair that Boros is the only guild that gets remembered nowadays
7. Creature-heavy decks (because I can Wrath)
8. Other Control decks (because I have a lot of dead cards against them)
9. Extended
10. Black Sun’s Zenith

Smith:
1. Michael Smith
2. 21, Junior
3. Mechanical Engineering
4. Brooksville, FL
5. Building an awesome Wizard EDH deck!
6. Neo-Mythic
7. Control and Combo
8. Fast aggro, and Valakut (apparently)
9. EDH tournament
10. Slagstorm

Jordan:
1. Jordan Arnold
2. 20, Junior
3. Computer Engineering
4. Venice, FL
5. Winning the Legacy tournament with mono-red Storm
6. Mono-White Triple Threat (Quest/Battle Cry/Tempered Steel)
7. Anything slow
8. Other white decks (Wrath effects) and burn decks
9. Will be Uber Draft, but EDH for now
10. Signal Pest

Chris:
1. Chris Pear
2. 19, Freshman
3. Marine Biology
4. Newtown, CT
5. Making Top 8 in Freshman Year; also drawing a 3 land/4 White Knight opener vs. a mono-black deck
6. Knights of the New Republic
7. Most control decks (and Vampires)
8. Blue/White Control (specifically)
9. EDH
10. Mirran Crusader

Noah:
1. Noah Senzel
2. 19, Freshman
3. Computer Engineering
4. Cape Cod, MA
5. Using Blinding Mage on a Birds with 3 Swords equipped
6. Tezzeret Artifact Stuff
7. Vampires
8. Red Deck Wins
9. Block Wars
10. Phyrexian Revoker

Jason:
1. Jason D’Mellow
2. 18, Freshman
3. Mechanical Engineering
4. A town in India you've never heard of before
5. Killing an Ulamog with Diminish and Shrivel
6. Elves!
7. Slow decks without Mass Removal
8. Decks with -1/-1 Counters and Slagstorm
9. Extended (because I won with a Standard-legal deck)
10. Inkmoth Nexus

Joe:
1. Joe Hammond
2. 21, Senior
3. Mechanical Engineering
4. Melbourne, FL
5. Getting 3 people to concede after playing a 1-of Sway the Stars 3 times in the same game
6. Valakut
7. Not Caw-Blade
8. Caw-Blade/anything with Swords
9. Extended (I got to play Ob Nixilis/Scapeshift Combo!)
10. Tezzeret, Agent of Bolas (only PW I don’t have; Note from Dom: he traded for one later in the day, but wants a Karn if you get one at the next prerelease!)

And finally, they decided it was only fair to turn the tables on me:

1. Dominic Casali
2. 21, Senior
3. Chemcal Engineerng, with a minor in running Magic tournaments
4. Melbourne, FL
5. Tie between making Top 16 with Mythic at TCQ Orlando and building a healthy Magic community at Florida Tech nearly from scratch
6. Favorte Standard Deck: Lorwyn/Time Sprial UW Reveillark Blink (also liked Mythic and RUG a lot)
7. Anything that wasn't Faeries
8. Faeries (also Kithkin was about 50/50)
9. Standard (because I won) and EDH (overall the most fun)
10. Thrun, the Last Troll

Monday, April 25, 2011

FM: Round 1 - Noah Senzel vs. Chris Pear

The Invitational began inauspiciously, with just the Top 8 themselves and no other observers but yours truly. Soon enough, the pairings called for two best friends to square off in a matchup they were both quite familiar with.

Noah Senzel was playing a modified version of his blue/black Tezzeret deck that had earned him a third-place finish in Block Wars, while Chris was playing his long-time Standard deck: mono-white Knights. Chris opened his Invitational with a roll of one, and Noah chose to play first, as both players were satisfied with their opening seven.

Both players led with nonbasic lands; Noah had an Inkmoth Nexus while Chris had Emeria, the Sky Ruin. Chris played the first spell of the game in the form of White Knight on turn two, but Noah countered it with Mana Leak. Chris went for an Accorder Paladin on his next turn, but it met the same fate.

Noah had no plays on his fourth turn, but he bashed in with his Inkmoth Nexus (20-20 life, 0-1 poison). Chris finally resolved a spell in the form of Leonin Skyhunter, but he did get his Emeria destroyed by Noah's Tectonic Edge at the end of his turn.

Noah appeared a bit flooded, and had no action yet again. Chris cast a Mirran Crusader and then enchanthed his Skyhunter with a Hyena Umbra and bashed (17-20, 0-1). Noah looked to slow the assault with a Tumble Magnet, and attacked again with Inkmoth Nexus (17-20, 0-2), passing the turn tapped out.

Chris looked to take advantage, casting a Knight Exemplar and entering combat. Noah used the Magnet's first counter to tap the double striking Crusader, but still took a hit from the Skyhunter (13-20, 0-2). Noah cast a naturally-drawn Brittle Effigy and passed back.

Chris went to attack again, but again got his Crusader tapped. Still, his other two creatures got in for six (7-20, 0-2). At end of turn, Noah chose to use his Effigy on the Crusader, exiling it. He finally topdecked some gas, slamming down a Wurmcoil Engine off the top of his library.

However, it was easily dispatched, as Chris had the Journey to Nowhere to clear the way for his attackers. Tumble Magnet's final counter tapped the Skyhunter, leaving just a swing from Knight Exemplar unblocked (5-20, 0-2). Things looked grim for Noah has Chris cast a second Exemplar after combat. Noah had a potential out in the form of Black Sun's Zenith, but it was not on top of his library and we were on to game 2.

Chris Pear 1, Noah Senzel 0

Both players kept their openers again, and Noah led off with a sideboard specialty in the form of second-turn Ratchet Bomb. But, it was immediately removed by Chris's sideboarded Divine Offering, though Noah shrewdly sacrificed it in response to prevent Chris from gaining the life. Noah spent his next turn casting Trinket Mage, which fetched up an Elixir of Immortality.

Chris began applying pressure, casting Student of Warfare and levelling it twice. After Noah had no plays but the Elixir, Chris cast both Honor of the Pure and Leonin Skyhunter on his next turn. He attacked with Student of Warfare, and it was chumped by Trinket Mage. Chris passed the turn, and his Skyhunter was removed by Noah's Go for the Throat at end of turn.

Noah still had no action, apparently flooded on lands again. He did, however, counter an Honor of the Pure with his Stoic Rebuttal, and gained 5 life off his Elixir (25-20). Chris took a chunk of that back with Student of Warfare (21-20). Noah still had no spells, but got in with an Inkmoth Nexus (21-20, 0-1).

Chris continued on the Student of Warfare path, casting a second one and then levelling the first one to 7. Upon swinging with his 5/5 double striker, Noah chose to sacrifice his other Inkmoth Nexus, as he had plenty of other lands anyway. He cast another Trinket Mage, finding and casting Brittle Effigy, and then passed back, hoping he was prepared for the next onslaught.

Chris went for a big attack, exiling the Trinket Mage with Journey to Nowhere, levelling his second Student to two, and then attacking with both for a potential 14 damage. However, the remaining Inkmoth Nexus blocked the big Student, mitigating most of the damage (17-20, 0-1). On the next attack, Brittle Effigy dealt with the double-striking Student, but Noah still had no answer to the other one (13-20, 0-1). Chris cast White Knight and levelled his remaining Student to 4.

Noah hoped to stop the bleeding with Tumble Magnet, but Chris cast the first planeswalker of the Invitational: Ajani Goldmane. Ajani's second ability pumped all of Chris's creatures and gave them vigilance. Vigilance didn't help Student of Warfare against Tumble Magnet, but White Knight got in unmolested (9-20, 0-1). All Noah had was a Ratchet Bomb on his next turn, and that looked to be too slow given the board state.

Chris leveled Student to 5 and cast Mirran Crusader, using Ajani's second ability again. Noah used Tumble Magnet to stop Student of Warfare again, but White Knight brought him one hit from lethal (4-20). Noah put a counter on his Ratchet Bomb at end of turn, but after finding yet another land on top, he extended the hand, lamenting the lack of Tezzeret draws for his Tezzeret deck in both games.

Chris Pear 2, Noah Senzel 0

FM: Round 2 - Joe Hammond vs. Michael Carney

I had an interesting perspective as I watched these two players brew throughout the week for this event. In the end, both players asked me separately to borrow many of the same cards, despite having somewhat different decks.

Both players were playing a red/green ramp strategy. Carney's was creature based, relying on traditional creature beatdown to finish the job. While Joe's deck used many of the same ramp spells, he was playing the powerful combo of Primeval Titan and Valakut, the Molten Pinnacle. Joe won the roll but had to mulligan to 6, while Michael was happy with his first seven.

Red/green dual lands hit the table in a hurry, and Carney had a turn-two Overgrown Battlement to get things started. Joe used an Explore to get to 4 lands on turn 3, including 2 Valakut. Carney surprisingly had no play on his third turn, but Joe had an equally unexciting fourth turn to even things up.

Carney finally went on the war path, casting a second Overgrown Battlement and then Koth of the Hammer, who animated a Mountain into a 4/4 Elemental, which got an attack in (16-20). Joe fired back with Primeval Titan, who grabbed two Mountains out of Joe's library, since he already had 2 Valakuts in play.

However, Carney threw a wrench into that strategy by removing one Valakut with Tectonic Edge. He then used two Lightning Bolts to bring down the Titan, and put Koth to 5 loyalty to attack again with a 4/4 Mountain (12-20). Joe had a second variety of Titan, however, this time an Inferno Titan, who brought Koth down to 2 loyalty upon entering the battlefield. Joe also cast an Overgrown Battlement of his own before passing.

After a long trip to the think tank, Carney chose to use Koth as a mini-Garruk, untapping a Mountain to let him cast a Wurmcoil Engine. Joe then made an interesting play, animating his Raging Ravine twice and attacking with it and Inferno Titan, killing Koth and putting two +1/+1 counters onto the Ravine with one swing. Carney chose to trade his Engine for the Inferno Titan (12-26), and chumped the Ravine with one of his Battlements. After combat, Joe played his sixth Mountain and used his Valakut trigger to kill the 3/3 deathtouch Wurm.

On his next turn, Carney had his own Inferno Titan, which domed Joe since it had no other targets (9-26). Joe played an Evolving Wilds and declined to attack. Carney then went on the offensive, attacking with his Wurm token and Inferno Titan, doming Joe again (6-26). It was time for Joe's Battlement to chump, while he animated his Ravine to block the Wurm (6-29). After combat, Carney used Slagstorm to kill the Ravine, but the 3 damage it dealt to his Titan let Joe pop his Evolving Wilds for a Mountain and kill it with Valakut.

Joe had an opening, but all he could do was play another Valakut and pass. That was immediately removed by another Tectonic Edge, and Carney's Ravine attack put Joe near the brink (2-29). However, Joe drew Green Sun's Zenith, and cast it for X = 6, finding another Primeval Titan, which brought along another Valakut and a Mountain. He used his two Valakut triggers to shoot Carney's last Overgrown Battlement, and played a Mountain from his hand to dome Carney for six (2-23). However, the game came to an anticlimactic end when Carney revealed the Lightning Bolt he could've cast last turn if he had tapped his mana correctly.

Michael Carney 1, Joe Hammond 0

Joe elected to play first in game two, and both players kept their starting hands. This time Joe had turn two Overgrown Battlement, while Carney had an Explore. Joe played a Lotus Cobra and followed it up with a land and a Harrow, floating more mana to cast Viridian Emissary.

Carney tried to keep up by casting another Explore and his own Overgrown Battlement. But, it was futile, as Joe had the turn 4 Primeval Titan, which grabbed Valakut and Mountain from Joe's library. He got in for a couple points of damage, attacking with both of his 2/1's to Carney's lone 0/4 blocker (20-18).

Carney tried to recover with Koth of the Hammer, who he used to ramp into a kicked Goblin Ruinblaster, which took down a Valakut. Still, Joe was far ahead, casting Inferno Titan to join his green one, killing both Koth and the Ruinblaster, and another Primeval Titan swing brought out a Valakut and a Mountain (20-15), plus Joe's squad of attacking creatures all got in as well (20-5). Carney took a look at his top card and packed it in.

Michael Carney 1, Joe Hammond 1

Carney went first in game 3, and had turn 2 Overgrown Battlement. Joe countered with Lotus Cobra, while Carney had a second Battlement. Joe cast his first one, passing back.

This time it was Carney's turn for turn 4 Titan, and his Inferno Titan hit Joe for 2 and disposed of Lotus Cobra (20-18). Joe just had a Valakut, and appeared unable to reach the critical six-mana threshold.

Carney cast Goblin Ruinblaster to kill the Valakut, but Joe responded by sacrificing it to Harrow. Still, Carney had a good board position, swinging his Inferno Titan (20-15) and Ruinblaster. The 2/1 was nullified by the 0/4 wall, but Inferno Titan connected (20-9).

Joe had another Valakut to replace the one lost to Harrow, and tapped out for a Wurmcoil Engine, which looked like enough to stop Carney's assault of red creatures. But, Carney had a clutch Tumble Magnet, and once Belugatron was tapped, no amount of protest from its blowhole could stop Inferno Titan from cleaning up shop for the day.

Michael Carney 2, Joe Hammond 1

Draft Recap

Honestly, I didn't see much of the draft and subsequent matches, as I was busy running Magic Jeopardy!, but I have some general knowledge. Here were the records leading into it:

2-0: Carney, Jordan
1-1: Smith, Joe, Chris, Jason
0-2: Hunter, Noah

In the draft, most players tried to settle into what they were used to playing in Scars of Mirrodin block. Jason found a Flesh-Eater Imp and went straight into Infect, and was rewarded with a Skithiryx later on. Jordan did the same thing as the previous week as well, taking burn and Signal pest, moving into red/white aggro. Michael Smith again followed the control route, drafting blue/red and finding a Koth of the Hammer in pack 3. Noah drafted a blue/black deck featuring unblockable creatures, which was strangely reminiscent of his Standard deck. Carney drafted something he couldn't really explain, and I forget what Hunter and Chris drafted (sorry!). Oh, and of course, Joe drafted a mill deck. Unless you've been hiding under a Magic-shunning rock for three years, you shouldn't be surprised.

The pairings were done independently of the Standard results, setting up a rematch of the Fall Invitational final, but this time with Hunter's tournament life on the line facing Carney. The result was the same, and Hunter was the first player eliminated from Top 4 contention. Joe was quickly felled by Noah, who took advantage of his opponent's severe mana issues, while Smith knocked Jordan from the ranks of the unbeaten. Jason's poison attack also pushed him to 2-1.

I pretty much entirely missed round 4, but I remember that Carney took his first loss to Smith, and Chris was eliminated from contention in this round by Hunter, who still kept playing his best despite not having a chance to advance. He had a chance to eliminate a second player in round 5, but Joe's mill deck was able to grind and shriek a place into the Top 4. Jason won a match he had to win game Carney, but Carney still moved on via tiebreakers. Smith's win over Noah made him 3-0 for the draft and the number 1 seed going into the finals. Unfortunately, despite a last round win and a 3-2 record, Jordan's tiebreakers did not advance him to the Top 4.

FM: Semifinal #1 - Jason D'Mellow vs. Joe Hammond

After a several-week absence from competitive Magic, it seemed Jason D'Mellow had returned to form, and sought to chase down yet another victory with his mono-green Elf deck. Sitting across from him was Joe Hammond, who was already in prime form, having taken full advantage of his win last week in the Qualifier to make the elimination rounds of the Invitational. Only one would advance to the finals.

Joe won the roll and both players chose to keep. Jason had a first turn Llanowar Elves, which he followed up with Elvish Archdruid after Joe cast a turn 2 Lotus Cobra. Joe cast Explore into a Viridian Emissary on his third turn, who represented a nice road block for the Elf onslaught.

Jason missed his third land drop, and after some debating chose to tap out for Asceticism, keeping his creatures safe from burn. However, Joe was prepared to attack from a different angle, using a Harrow to ramp big with his Cobra and cast Green Sun's Zenith for 6, finding a prolific turn 4 Primeval Titan. The Titan found a Valakut and a Mountain, dealing 3 to Jason (17-20) before his 2/1's also rolled into the red zone (13-20).

Jason hoped to recover with Joraga Treespeaker and Arbor Elf, and then tapped his Archdruid for 4 mana to cast Nissa Revane. He put her up to 3, searching out a Nissa's Chosen. Joe seemed undeterred, swinging with his Titan and Emissary and finding another Valakut and another Mountain, doming Jason once with a Valakut and sending the other trigger to Nissa (10-20). Jason declined to block (2-20), but then drew his card and scooped, apparently citing made some sort of play mistake along the way.

Joe Hammond 1, Jason D'Mellow 0

Jason chose to play first, and this time both players took a mulligan before keeping on six. Jason again opened on Llanowar Elves, which he followed up with a Nissa's Chosen and an attack for one (20-19).

Joe stymied the assault with an imposing Overgrown Battlement. Jason could only attack through for one again, as Llanowar Elves got through but the Battlement stopped Nissa's Chosen (20-18). Joe had a second Battlement and a Lotus Cobra before passing back.

Jason's pressure was all gone, and he had no way to add to it on his turn. Joe then cast Harrow, cashing a Forest in for two Mountains and then casting a Green Sun's Zenith for 6, finding Primeval Titan, who in turn found 2 Mountains. Using Lotus Cobra mana, Joe cast an Explore, and then played a Terramorphic Expanse, killing Llanowar Elves with a Lightning Bolt off another Cobra mana.

Jason again had no plays, and Joe poured on the burn with another Green Sun's Zenith for Primeval Titan. A Mountain and a Valakut cleared most of Jason's field, and a swing from the original one threatened to do the rest of the damage. Upon realizing that Joe could rack up Valakut triggers faster than Charlie Sheen could rack up disorderly conduct citations, Jason conceded and Joe was on to the finals.

Joe Hammond 2, Jason D'Mellow 0

FM: Semifinal #2 - Michael Carney vs. Michael Smith

Not that you'll need me to tell you after reading more than a couple sentences, but thanks to Skye for featuring this match for us.

What an exciting day this has been, full of Magic and mystery and intrigue, all at the hands of yours truly! Well, okay. It’s really all thanks to the magnanimous Dominic Casali for bringing us together for this fine occasion. By this point, we have reached the semifinal round of the FITSSFF Magic Invitational of 2011.

This first match pits the roguishly handsome Michael Smith vs. the equally attractive Michael Carney. But keep your hands to yourselves, boys and girls! These two fine chaps are already taken! For now, settle yourselves with some intense Michael on Michael action. Let the Magic duel of the century begin!

Oh, by the way, did I mention Smith was playing white? Ugh… I shudder in revulsion. From what I’ve been told, Smith’s deck is a modernized form of Alara’s Bant-colored “Mythic” deck, which pretty much just plays every money card in those colors. Carney, on the other hand, is playing some kind of Red/Green deck, the details of which were shrouded in mystery. Isn't that so much more awesome than playing white cards?

Smith wins the initial die roll and opts to make the first play. He happily keeps his opening hand while Carney ships his off. With a grimace, he decides to send back his 6-card hand as well.

Already at a sizeable advantage, with opening hand sizes of 7 against 5, Smith opens the game with a Razorverge Thicket, rolling into a Birds of Paradise. Carney draws his card and lays down an unassuming Copperline Gorge before passing the turn.

Smith throws down a Lotus Cobra, then plays a Seachrome Coast, electing to end his turn rather than make use of his snake-borne mana. Things are already looking dire for our hero, as Smith has prepared what could be a lethally explosive start. Carney draws his next card and plays a Tectonic Edge. Unfortunately, that was all he was able to do, and passed the turn back to Smith.

The very same Smith who proceeded to play a second Seachrome Coast, making sure to float White mana just for me, in order to cast the most despicable of all high-end backbreakers – a Baneslayer Angel! Carney anxiously picked up the top card of his library. For his first main phase, he played… another Tectonic Edge. Well, so much for colored mana. Still unable to cast his spells, Carney ended his turn.

Smith confidently untaps his lands, plays an Island and, after floating some Blue mana, casts a Jace, the Mind Sculptor. This was enough to draw a concession out of Carney, and they were quickly shuffling up for game 2.

Smith – 1 Carney – 0

After a bit of sideboarding, both players shuffle up and start their second game. Carney decides to play first and, after seeing his opening hand, decides to keep. This time it is Smith’s turn to mulligan, though he decides to do so only once.

Carney starts things off simply with a lone Forest before ending his turn. Smith sees his Forest, and raises him a Llanowar Elves.

Not to be outdone, Carney quickly throws down another Forest, casting Explore to draw an extra card and ramp into a Tectonic Edge. Smith plays a Misty Rainforest, pops it for an Island (-1), and casts a Sword of Feast and Famine with the help of his elf. (20-19)

Carney draws for his turn, casts a Cultivate with his three lands, grabbing two Mountains, one of which comes into play tapped, the other of which Carney immediately plays. It looks like Carney is about to set up for something big of his own, albeit in a more budget-friendly way. Smith starts his turn off by popping a second Misty Rainforest (-1) for yet another Island. He taps an Island and his Forest to equip the sword to his elf. Carney doesn’t like this plan, and attempts to Lightning Bolt the critter before the sword lands, but Smith has the Mana Leak to defend, though he had to tap his elf in order to cast it. With no more mana and a lazy elf polishing his shiny new toy, Smith passes back to Carney. (20-18)

Carney casually drops an Acidic Slime onto the table and pops the sword before ending his turn. Smith tries to keep on the pressure by summoning the mighty Garruk Wildspeaker to assist him. Garruk goes down to 2 loyalty in order to bring out a 3/3 Meowth token, that grizzly beast! Then, the turn is over.

Carney doesn’t seem to phased by the opposing planeswalker, and chooses to attack Smith with the slime and ignore Garruk entirely. Well, that is until he reaches his second main phase, where he casts a timely Inferno Titan, scorching Garruk and the Llanowar Elves as it makes its grand entrance. All Smith has in play now is his beast token (who decided to let the slime through) and a bunch of lands. For his turn, all he could do was play a Seachrome Coast, which regrettably came into play tapped. (20-16)

Carney charges in with the slime and the titan, exploding Smith’s beast token in the process (-8) and follows up the traumatic blow by ruining Smith’s freshly played Seachrome Coast, courtesy of the turn 2 Tectonic Edge. On Smith’s turn, he casts a Jace, the Mind Sculptor, bouncing the titan, but Carney sends a Lightning Bolt over Jace’s way, and Smith ends the turn with nothing but lands on the field. (20-8)

Without a moment’s hesitation, Carney untaps his lands and throws down a Koth of the Hammer, sending a very angry Mountain and Acidic Slime into the red zone. At a precarious 2 life, Smith lays down a last-ditch defender in Lotus Kitty and, realizing he has no way to survive the next turn, concedes the game.

Smith – 1 Carney – 1

Michael and Michael do a little bit of re-sideboarding and prepare themselves for their climactic battle. Smith elects to play first, and mulligans his first hand. Carney keeps, and the duel commences. Smith opens with a Stirring Wildwood and passes. Carney plays a Forest and passes back.

On his second turn, Smith plays a Seachrome Coast and passes the turn with counterspell mana at the ready. Carney lays down a Mountain and attempts to fast-forward his mana with an Overgrown Battlement, but Smith is ready with a Flashfreeze to counter it. Smith untaps and plays a Forest before passing the turn, threatening another counterspell. Carney’s only move for his turn is to play another Mountain.

Finally ready to start some action, Smith plays an Island, taps all his lands for mana, and throws down Thrun, the Last Troll. Not wanting to be completely left in the dust, Carney plays a Rootbound Crag and taps out for a kicked Goblin Ruinblaster to destroy Smith’s Seachrome Coast.

Smith untaps his three lands and swings in with Thrun before playing another to replace his W/U dual land. Despite being at a very healthy 20 life, Carney decides to block the troll with his goblin, and Smith ends his turn having missed what was probably a very important land drop. On his turn, Carney plays a Forest and attempts to cast an Acidic Slime to further ruin Smith’s mana base, but Smith is ready to defend himself with a timely Mana Leak.

Smith swings in for an uncontested 4 damage, and ends his turn still stuck on 3 lands. Carney can only play a forest and pass the turn back, seeming to have no relevant plays available. (20-16)

At last, Smith draws into another mana source – a Birds of Paradise. He plays it, then swings in for another 4 with Thrun. Carney plays a Tectonic Edge and then casts a very intimidating Wurmcoil Engine, which threatens to turn the game around. (20-12)

Or so it would have seemed. If only Carney had been able to kill the mana-bird, because Smith’s next play is Jace, the Mind Sculptor, which unsummons the Wurmcoil and allows Thrun another potshot at Carney. Once Smith passes the turn, Carney drops down a Forest, recasts his Wurmcoil Engine, and uses his Tectonic Edge to take out Smith’s Stirring Wildwood, tragically dooming the Wurm to be returned to the AEther next turn. (20-8)

Smith does exactly that, and knocks Carney down another 4 points before casting a Stoneforge Mystic and searching out a Sword of Body and Mind. Carney recasts his Wurmcoil Engine and tries a final Lightning Bolt on Jace to keep his blocker and stay alive, but Smith has a second Flashfreeze to protect his mighty planeswalker. (20-4)

Smith bounces the wurm for the third turn in a row, swings with Thrun against an empty field for fifth turn in a row, wins the game, and the match.

Great job to both players for making it this far, and good luck to Smith in the finals! Of course, I say that, but I really hope he dies a horrible, fiery death by the hands of his sworn nemesis, Joe Hammond, who will meet him in the final round with a Red/Green Valakut deck, which is supposedly very strong against Smith’s Mythic concoction. No offense, Mikey – it’s just that, you know, you’re playing White, and I’m as intolerant as the most stalwart of mono-White tyrants or bigots. Hmm… I smell hypocrisy.

- Skye Kutner

FM: Finals - Joe Hammond vs. Michael Smith

After six rounds of Magic, it had all come down to this. Joe Hammond had emerged victorious in the Qualifier, and despite long odds to be anywhere near this position just a week ago, was suddenly in the finals of the Invitational after a day of grinding, hard-fought matches. After losing his opening round against Joe's Valakut deck, Michael Smith had won five matches in a row, defeating the defending champion in the Semifinals to reach this last match. Only one would emerge as Spring 2011 Invitational champion.

Joe won the die roll and chose to play first, keeping his opening seven. Smith, however, looked hard at his opener, showed me his one-lander of two drops, and sent it back for six. Both players traded land drops one turn one before Joe's second-turn Overgrown Battlement, a card that had been a stalwart in multiple decks throughout the day. Michael Smith responded with the one-card combo that had gotten Joe into the Invitational to begin with: Stoneforge Mystic, tutoring up a Sword of Feast and Famine.

Undeterred, Joe cast an Oracle of Mul Daya, flipping up a Mountain and getting a second land drop for the turn, giving him a chance at the prolific play of fourth-turn Primeval Titan. Smith appeared to have no way to stop it, playing a land and ending his turn. However, Joe apparently had no lands in hand, and when the top of his library gave him no help, all he could do was attack with his Oracle (20-18) and play a second one. Smith put the Sword into play with his Mystic at the end of the turn.

On his next turn, Smith gave the Sword to his Mystic, and attacked in undeterred (17-18). Joe discarded yet another copy of Oracle, while Michael untapped his lands, but had no further plays. Joe drew his card, flipped over the top card of his library...and missed again, revealing Thrun. He decided to cast a Green Sun's Zenith for 2, to get a mana producer and a shuffle, but Michael countered it with a Mana Leak. Deciding the shuffle was more important, he cast a second copy, which resolved and shuffled back into his deck. In a cruel twist of fate, he flipped up Green Sun's Zenith and still couldn't find his land.

Since they couldn't block anyway, Joe attacked with both Oracles (17-14) and ended his turn. Michael used a Misty Rainforest (17-13) to find an Island and then attacked with his Mystic (14-13). Joe discarded a Lotus Cobra, and Smith apparently had nothing to do with his plethora of extra mana, so he passed back. Joe finally hit a land in the form of Evolving Wilds, and used it to fetch a Mountain and try for a second land, but this time he hit a Lightning Bolt on top. He attacked with both Oracles, but one was crushed by an animated Stirring Wildwood (14-11).

Smith attacked again with his Mystic (11-11), and this time Joe was forced to discard the Primeval Titan that the mana gods just hadn't given him fair chance to play. Upon Smith casting Wurmcoil Engine, Joe knew the Lightning Bolt atop his deck wasn't going to cut it, so he packed it in and got ready for game 2.

Michael Smith 1, Joe Hammond 0

The pregame logistics were identical to game 1, as Joe chose to play and kept his opener, while Smith mulliganed down to 6. The openings were quite different, however, as Joe used a turn two Explore to ramp his mana. Smith tried to equal it with a Lotus Cobra, but Joe immediately dispatched the snake with a Lightning Bolt.

Joe cast another Explore on his next turn, but did not have the extra land in his hand to take advantage of it. Smith cast a Birds of Paradise on his next turn. Joe followed up with a Harrow and yet another Explore, this time hitting on his extra land. The players continued with rampy green spells, as Smith cast Garruk Wildspeaker, but chose to make a 3/3 Beast token instead of more mana. But, Joe had another Lightning Bolt to take care of Garruk before he could do any more damage.

Joe continued setting the world on fire, casting an Inferno Titan and choosing to kill the Birds of Paradise and hit Smith for 2 rather than removing the token (20-18). Smith had other plans, using a Verdant Catacombs to get a fourth land (20-17), replacing Garruk with a second copy, and untapping two lands to cast Journey to Nowhere, removing the Inferno Titan. He attacked with his Beast (17-17) and passed.

On his next turn, Joe pulled a timely Nature's Claim, destroying Journey to Nowhere (17-21) and using his Inferno Titan's return to the battlefield to finally destroy the Beast token. Instead of replacing it, Smith used Garruk to untap two lands so that he could cast Jace, the Mind Sculptor off of his single blue source. After a Brainstorm with Jace, he used another fetch land to shuffle (17-20), and cast Stoneforge Mystic to find the infamous Sword of Feast and Famine. He finished his extensive turn by using his last land to Oust the Inferno Titan (20-20).

Joe regrettably had no plays on his next turn, and Smith cast and equipped the Sword to Stoneforge Mystic, and attacked. Joe took the hit and discarded Ulamog, the Infinite Gyre (17-20), shuffling his graveyard back into his library, but also sending back his Inferno Titan. Smith took full advantage of his extra mana this time, casting a Baneslayer Angel and equipping it after another Brainstorm with Jace.

On his turn, Joe was only able to cast a Green Sun's Zenith for 2 to find an Overgrown Battlement. Smith used Jace to Unsummon it, and then activated Garruk's ultimate, giving his creatures a free Overrun. A full swing, including Stirring Wildwood, put Joe to the brink (1-30) and made him discard the Overgrown Battlement. When the top card of his library wasn't a miracle, he extended his hand, making Michael Smith the Spring 2011 Invitational winner.

Michael Smith 2, Joe Hammond 0