Sunday, October 31, 2010

EDH Feature Match - Hunter Garrett vs. Skye Kutner

Full results will be up soon, but for now it's time for another feature match I did during my bye.

Round 4 of 5 in the EDH tournament pitted Skye's deck, which was led by Intet, the Dreamer and sitting at 3-0, against Hunter's enchantment deck, which was 2-1 and captained by Uril, the Miststalker. After a debate trying to solve the age old question of "What is the brainless animals?", we eventually admitted a distinct inability to understand the question at hand and proceeded with the Magic game. Hunter won the roll, chose to play first, and kept his opening seven. Skye shipped back his starting hand, but was satisfied following his free mulligan and avoid going below seven cards.

Hunter started off the game by playing a forest and casting an Alpha Birds of Paradise. Skye looked over the table in awe for a few seconds before realizing it was a proxy. Hunter used his second turn casting a Sterling Grove, while Skye's first action was a Thought Courier on the same turn. Hunter sacrificed his enchantment at the end of the turn to tutor up a Runes of the Deus onto the top of his library. Both players spent their third turns padding their mana bases, with Skye fetching a Breeding Pool with Farseek and Hunter planning some future shenanigans with his general thanks to Contested Cliffs.

Thanks to his Bird, Hunter was able to cast Uril, the Miststalker on turn four. Skye used his Thought Courier to discard Anger, giving his future creatures haste. This was immediately relevant, as he cast a Merfolk Looter. Hunter played his Shinka, the Bloodsoaked Keep to legend-rule Skye's copy of the Kamigawa land, and then had to settle for giving his Uril double strike with Battle Mastery, as he lacked the necessary mana to cast Runes of the Deus and give it trample as well. Skye chumped with his Courier and got a free Basking Rootwalla after activating it. He also disposed of the Birds with a Firespout aimed only at flying creatures.

Skye's cycling found him Nevinyrral's Disk, but the delay forced him to give Hunter a turn to draw a land and possibly blow him out. However, Hunter couldn't find the land to give his general trample, and the Rootwalla chumped Uril. Hunter did cast a Rampant Growth, threatening his Runes next turn. Skye had no plays the following turn, and chumped Uril with his last remaining creature, the Merfolk Looter, dropping Genesis into his graveyard. Skye used Genesis to recur the Merfolk Looter, and it chumped Uril again the following turn. However, Hunter generated a second combat phase with Seize the Day, finally forcing Skye to pop Nevinyrral's Disk. Hunter was then content to pass the turn back to Skye with no further plays.

Skye cast Spellbound Dragon on his next turn, while Hunter hit his seventh land and re-cast Uril. Skye attacked with the dragon and discarded Ancestral Vision to the loot effect, finally dealing the first damage of the game (37-40). He also cast a Vexing Sphinx. However, Hunter finally got to cast his Runes of the Deus, and even with the Sphinx blocking, it put through 14 points of general damage (37-26). Spellbound Dragon got in for 6 next turn, as Kodama's Reach was discarded (31-26).

Hunter enchanted Uril with a Boar Umbra and attempted to attack for lethal, but Skye bought some time with Moment's Peace. He then attacked again with the Dragon, discarding Jilt (26-26). Skye survived another turn by using Flashback on Moment's Peace, but he was approaching the end of the line. He cast Survival of the Fittest and discarded the Genesis he had returned to his hand to fetch a Trygon Predator. While this seemed like a good idea, Hunter used Contested Cliffs to destroy the Spellbound Dragon. At this point, Skye realized that he had no outs, as even if he attacked with the Predator and destroyed Runes of the Deus, he would be unable to block Uril's lethal swing. Thus, he conceded the match and prepared for Round 5, where both players would still have the chance to win the event if they could win their last match and post 4-1 records.

Saturday, October 23, 2010

Scars of Mirrodin Draft #2 Results

It looks like most of you took to heart what I said about prioritizing the next two events over the draft we had today, as we only had 8 players show up. This worked out perfectly, as we just drafted the one box and went on to do other Open Game Day stuff, and it seems like we still have plenty of people coming to the next two events. Here were the draft results:

10/23/10 Top Finishers: Scars of Mirrodin Draft #2

1. 3-0 BR Metalcraft by Dominic Casali
2. 2-1 GB Infect by Will Sturges
3. 2-1 BW Midrange by Emile Paul
4. 2-1 GW Aggro by Kevin Hoover

This time, I was fortunate enough to be on Hoard-Smelter Dragon's good side with my first pick. To Emile's chagrin, I immediately started going red, forcing him to play something else, as he was seated directly to my left. After opening Skithiryx, the Hard-to-Spell Dragon in pack two, I added a couple black cards along the way and ended up with the Liz-style flyers/removal/double dragon deck:

Creatures (13)
1x Embersmith
1x Iron Myr
1x Leaden Myr
1x Moriok Replica
1x Necrogen Scudder
2x Snapsail Glider
1x Blade-Tribe Berserkers
1x Oxidda Scrapmetaler
1x Clone Shell
1x Saberclaw Golem
1x Skithiryx, the Blight Dragon
1x Hoard-Smelter Dragon

Other Spells (11)
2x Galvanic Blast
1x Horizon Spellbomb
2x Infiltration Lens
1x Contagion Clasp
1x Grasp of Darkness
1x Shatter
1x Tumble Magnet
1x Rusted Relic
1x Turn to Slag

Lands (17)
10x Mountain
7x Swamp

Relevant Sideboard (8)
1x Accorder's Shield
1x Fume Spitter
1x Goblin Gaveleer
2x Ferrovore
1x Furnace Celebration
2x Vulshok Replica

Relevant Hate Draft (2)
1x Acid-Web Spider
1x Riddlesmith

There's no real specific aggro or control strategy here; some games I was the beatdown and sometimes I was trying to contain my opponent's beatdown. I'm basically just playing lots of potential 2-for-1's and a bunch of artifacts so that I can keep metalcraft up for Rusted Relic, Snapsail Glider, etc, and turn my Galvanic Blasts into one-mana Flame Javelins, with the hope of eventually winning the war of attrition. Blade-Tribe Berserkers and Embersmith did a great job as well. I'm usually not a fan of black and red, but I have to say that this was a pretty fun deck to play and it usually got the job done.

I don't have nearly as many fun stories as I normally would, as this event was a bit short and I was a little distracted by all the other Open Game Day stuff going on. Round 1 I had a really close match with Michael Carney that I finally won off the back of double Infiltration Lens. Round 2 against John featured the metalcrafted Blade-Tribe Berserkers vs. Dissipation Field matchup, which is apparently favorable for me. In the finals I got fairly lucky when Will got mana-screwed in game 1 and then just didn't draw into big guys in game 2. Afterwards found out he had a Geth, Lord of the Vault and lots of other pretty dangerous stuff. I was also lucky not to need a mulligan all day. Sorry there's not much other than my stuff, but my matches all went long and I didn't get to see many other games.

An 8-person event isn't exactly brimming with League Points, but we had a couple decent movers, as shown by the updated standings below:

Standings through 13 events (number of events attended in parentheses):
1. 40 - Michael Smith (10)
2. 34 - Skye Kutner (8)
3. 29 - Emile Paul (11)
4. 27 - Joe Hammond (8)
5. 25 - John Kreinbring (12)
6. 25 - Haren Lalchand (10)
7. 22 - Hunter Garrett (7)
8. 21 - Bryant Benson (8)
9. 21 - Dan Hooghkirk (6)
10. 16 - Brent Kollinger (7)
11. 16 - Scott Record (4)
12. 14 - Nick Catalfano (6)
12. 14 - Michelle Karl (6)
14. 14 - Helen Croce (3)
15. 12 - Will Sturges (5)
16. 11 - Liz DiGangi (6)
17. 11 - Alycia Johnson (4)
18. 9 - Kevin Crowley (4)
19. 9 - Jordan Arnold (1)
19. 9 - Tyler DeForge (1)
21. 8 - Stephen Kwok Choon (7)
22. 8 - Ben Monge (4)
23. 7 - Glen Parker (6)
24. 7 - Greg Lovell (3)
25. 6 - Dan Hoekstra (2)
26. 5 - Michael Carney (4)
26. 5 - Matt Wills (4)
28. 5 - Andrew Capik (3)
29. 5 - Mike Mooty (2)
30. 4 - Ethan Pepmiller (3)
31. 4 - Anna Hallahan (2)
31. 4 - Kevin Hoover (2)
31. 4 - Dane Newton (2)
34. 3 - Shawn Brabant (3)
34. 3 - Kareem Elashmawy (3)
34. 3 - Krystal Lutz (3)
34. 3 - Nikita Nikolayev (3)
38. 2 - David Chesnutt (2)
38. 2 - Jennifer Mori (2)
38. 2 - Steven Nelson (2)
38. 2 - Noah Senzel (2)
42. 2 - John Chandler (1)
42. 2 - Aaron Macy (1)
44. 1 - Michael Cambata (1)
44. 1 - Thomas Fitch (1)
44. 1 - Max Kruger (1)
44. 1 - Bryan Lam (1)
44. 1 - Mike Sedivy (1)
44. 1 - Hannah Sharp (1)
44. 1 - Trish Vincent (1)

Thanks for reading and I hope to see all of you at the EDH event next weekend. See two posts below this one for details on how that event will work. Keep submitting those planeswalkers, too. You should get feedback on those within a few days of submitting them. Have a great week!

- Dom

Thursday, October 21, 2010

Planeswalkers Against Cancer Event Info!

So I've unofficially announced how the Planeswalkers Against Cancer (PAC from now on) event will work, but it's finally time for the actual announcement. The event will be on Saturday, November 6 at 1 PM. There will be free food provided courtesy of the Homecoming barbecue, so this should be a great event to attend. Cost is $7, and $1 per person will be donated to the FITSSFF Relay for Life team. Here's how it's going to work.

The first line on the back of Magic starter decks and similar products is "You are a planeswalker." So I thought it would be cool if YOU are a planeswalker for a day - literally. So, the point of this event is to design a planeswalker of yourself and play it in a deck that features it. Here are going to be the deckbuilding constraints:

1. Aside from your planeswalker, your deck must be Extended legal (this includes Lorwyn and everything afterwards).
2. You must play at least two copies of yourself in your deck (obviously you can play up to four).
3. You cannot play any planeswalkers in your deck other than your own. This allows for greater design capacity in your card and prevents a lot of really broken stuff.

How do you make your planeswalker? First, you need to download a program called Magic Set Editor. You can find it at http://magicseteditor.sourceforge.net/. Once you download it, open it and then click "New Set." Select Magic: the Gathering on the top bar and "Walkers" on the bottom bar, then press OK. You should see a blank image of a planeswalker card.

Start off by typing a name. I'd recommend a descriptive name along the lines of "Jace, the Mind Sculptor" or "Elspeth, Knight-Errant" rather than "Jace Beleren" or "Elspeth Tirel," but ultimately its your prerogative. Then go to the bar below the picture and type "Planeswalker - [Your Name]" (ex. Planeswalker - Dom). Click the black box to the right of that to change your rarity to mythic rare.

You can then click on the various boxes to type in the ability cost and text, as well as the starting loyalty, mana cost, and artist line. Typing in the ability costs and text should be pretty straightforward. To type the mana cost, use the following guidelines:

To make colorless mana, just type the number. For the colors:
G = Green
W = White
U = Blue
B = Black
R = Red

So, if you wanted to cost 3 colorless, a red, and a green, you would type 3RG (with no spaces). Here are a few guidelines for your planeswalker that you should avoid deviating from if you want your planeswalker to get approved (more on getting approved later):

- All planeswalkers ever printed cost exactly two colored mana. Yours will cost at least two as well (obviously if you want it to be three colors it will need three colored mana symbols).
- Most planeswalkers cost four or five total mana (only Jace Beleren costs three). It will be tough to get a three-mana 'walker approved; I recommend starting at four. There's really no cap on how much it can cost, but you do want to be able to cast it (nobody ever played Nicol Bolas!), so I'd say keeping it between four and six mana is reasonable.
- Your planeswalker will have three abilities. Jace, the Mind Sculptor is excessively powerful and, as much as I hate to admit it, probably shouldn't have been printed. Anything with four abilities will be rejected, even if you don't think they're as powerful - it's hard to use only one broken card as a guideline.
- You don't have to stick to the generic planeswalker setup of +1/2 do something okay, -1/2 do something pretty cool, -a lot do something awesome, but it's probably easier to design something like that. However, feel free to take a shot at different things - just use common sense.

Generally, the first ability should give a temporary bonus (e.g. Ajani Goldmane: gain two life; Sarkhan Vol: Pump & haste creatures this turn) that does not provide intrinsic card advantage. Conversely, the second ability (assuming it's a minus loyalty) can affect the board after the turn it's used (e.g. Garruk: make a 3/3; Gideon: kill a tapped creature). And, of course, the last (or "ultimate") ability is pretty much anything you can think of. The power of an ultimate should be proportional to how many turns it would take you to get there. Abilities that essentially win the game, like Liliana's ultimate, should take 3-5 turns to reach, whereas more conditionally useful abilities, like Elspeth Tirel's ultimate, can be reached faster. Do remember that if your planeswalker costs more to cast, its abilities can bend these rules a bit (such as Sorin Markov's first ability). I'll help you if you have trouble costing your abilities.

I'm going to give you an example that I designed for Nile, who is a very cool guy that used to play Magic in FITSSFF regularly before he transferred. He was well known for playing a black/white life gain deck, so I designed this, which is at the power level where it would be approved for use in this event and would be an effective card in a black/white midrange deck:



Sorry for not finding a picture (or a really cool name), but it can take a while and I've been busy. You can find cool pictures on various Web sites and Google Images searches. Do make sure you credit the artist, if available, even if it's just their screen name or something. People work really hard to make great pictures for us to use. Also, I hope I don't have to say this, but pick tasteful names and images. I will reject anything that others might find offensive, so don't even try.

The first ability is an adaptation of Edge of the Divinity, which would give a black and white creature +3/+3. While this makes a creature more scary for a turn, it doesn't last beyond the turn, which makes sense since it is a plus ability. It's cute but not ridiculous, which is essentially what your first ability should be aiming for.

The second ability is Mortify. Using already-existing cards as abilities is a good way to keep your planeswalker balanced. Since this flat-out kills something, it costs two loyalty. Also note that using it twice in a row after casting him will cause him to reach zero loyalty and be put into the graveyard. This is an intentional design element in the card, as I deemed it too powerful to start him at 5 loyalty and give him the possibility of killing three things over four turns.

Finally, seasoned Magic players might recognize that the ultimate is an emblem of another of Nile's favorite cards - Debtors' Knell. Since having this ability will probably end the game pretty swiftly if it resolves, it takes four turns to be able to activate this ultimate ability. Hopefully these descriptions make sense - ask me if you need some clarification on any of my reasoning.

Your planeswalker must be submitted to the Planeswalker Review Committee, which includes me and two other skilled players. We will review submissions regularly until the day before the event. To submit your planeswalker, save it as a JPEG file (using File --> Export --> Card Image) and send it in an email to me as an attachment. We'll try to get back to you as soon as possible. After your planeswalker submission is reviewed, you will get one of the following responses from one of the reviewers:

1. Approved as Worded - This means we think your planeswalker is great as is, and you're free to use it in the event.
2. Approved with Minor Changes - This means you basically have a good design, but we think you need to reword an ability or make a small change to your card (such as making it enter the battlefield with 4 loyalty instead of 5). You can then use your planeswalker with our changes, or you can rework it if you're really unhappy with the minor change.
3. Approved with Reworking - This means we have changed your planeswalker significantly, and you may use it with those changes. However, we may have changed it enough such that you may not like it and would rather make some changes of your own and submit it again.
4. Rework - This means we don't believe your planeswalker can be used as designed, but that the overall design concept is decent enough that your card may be approved if it is resubmitted with significant changes. However, we felt like we would be changing it too much to rework it ourselves, so we're going to leave that to you.
5. Rejected - This means we think your design is so overpowered or otherwise unusual that we do not believe it is salvageable and we recommend that you start from scratch with a new idea. We hope that this won't happen to anyone, and if you follow the guidelines posted above, I doubt that it will!

I believe that is everything I wanted to cover. Ask me if you have any questions or need some clarification. You can begin submitting planeswalkers as soon as you would like. Thanks for reading.

- Dom

Monday, October 18, 2010

Elder Dragon Highlander (EDH) Rules

Here are the EDH rules and banned cards. Much thanks to Jesse Inman, Wizards Play Network director in Columbia, South Carolina, for compiling most of this information so that I don't have to spend two hours building this post from scratch.

1. To make your EDH deck, first choose a Legendary creature to be your general.

2. You may only play cards in your deck that contain your general's colors or are colorless. This means:

- You may only play hybrid symboled or multicolored cards in your deck if your general contains all of those colors. For example, if your general is Wrexial, the Risen Deep (blue/black), you can play Memory Plunder and Agony Warp, but you cannot play Unmake or Terminate.
- You cannot play cards that have activated abilities that are not in your general's colors. For example, if you general is Omnath, Locus of Mana (green), you cannot play Cavern Thoctar in your deck because its ability costs red mana.
- Your deck cannot generate mana outside of your general's colors. For example, if your general is Kaervek, the Merciless (black/red) and you sacrifice a Composite Golem, you would add 3BR to your mana pool instead of WUBRG.

3. Your deck must contain exactly 100 cards, including your general. You may use a different colored sleeve for your general so that you can keep it separate from your deck, but keep a sleeve of the color of the rest of your deck handy in case your general gets shuffled into your deck or bounced to your hand (see rule #5).

4. You may cast your general at sorcery speed from your command zone, which is where it begins the game. However, your general will cost two additional mana each time you cast it from the command zone. For example, if your general is Brigid, Hero of Kinsbaile (mana cost 2WW), she will cost 4WW the second time you play her, 6WW the third time you play her, and so on.

5. If your general would be exiled or put into a graveyard, you may choose to have it returned to the command zone instead (this is a replacement effect). Note that this does not apply to having your general returned to your hand or put into your library.

6. This is a singleton format - i.e. you may only have one copy of each card in your deck except for basic lands.

7. Players start at 40 life. A player wins the game if his or her general deals 21 or more combat damage, or by any of the other usual methods, such as reducing the opponent's life total to zero, using an alternate win the game clause such as Test of Endurance, or milling the opponent's library such that they cannot draw a card when required to do so.

8. Matches will only consist of one game, so conventional sideboarding will not occur. However, you may bring a 15 card sideboard if your deck plays cards that search for "card(s) you control outside the game," such as Glittering Wish and Spawnsire of Ulamog.

9. Players will receive one free mulligan per game. Afterwards, they will be required to use the Paris mulligan style, which involves exiling X cards from your hand and then drawing X-1 cards from the library any number of times. I'll explain it before the event in case this doesn't make sense, but the purpose is to smooth your draws as much as possible. Since there is only one game per match, we don't want entire matches decided on people having too much land or not being able to cast their spells.

10. Players may proxy up to $50 worth of cards using prices using the Mid-value you can find using the search feature at the top of the screen on http://store.tcgplayer.com/. If you do this, please use Excel or a similar program to keep track of card prices to make sure you don't go over the limit, and email me a copy of your spreadsheet (or bring it with you on the day of the event). Players who exceed the cost limit or don't make a spreadsheet will be allowed to play in the event but will be disqualified from league points and prizes. The goal of this is to allow people to play land-fixers and other utility cards they may not have access to (ex. Mortify, Harmonize), not so that people can play lots of bomby cards (ex. Vengevine, Primeval Titan) in their decks. Be reasonable and don't try to beat the system.

11. All cards are legal except for Unhinged and Unglued, plus the following cards, which are banned:

Banned Generals (these can be played in decks, just not as generals):
- Braids, Cabal Minion
- Erayo, Soratami Ascendant
- Rofellos, Llanowar Emissary
- Vendilion Clique

Banned Cards:
- Anything with the word "Ante" in it (ex. Tempest Efreet)
- Chaos Orb
- Falling Star
- Power 9 (Mox Ruby/Sapphire/Emerald/Jet/Pearl, Ancestral Recall, Black Lotus, Timetwister, Time Walk)
- Balance
- Biorhythm
- Channel
- Coalition Victory
- Crucible of Worlds
- Fastbond
- Gifts Ungiven
- Intuition
- Karakas
- Library of Alexandra
- Limited Resources
- Lion's Eye Diamond
- Mana Crypt
- Metalworker
- Mind Twist
- Mindslaver
- Necropotence
- Painter's Servant
- Panoptic Mirror
- Protean Hulk
- Recurring Nightmare
- Sensei's Divining Top
- Serra Ascendant
- Shahrazad
- Sol Ring
- Staff of Domination
- Sundering Titan
- Sway of the Stars
- Time Vault
- Tinker
- Tolarian Academy
- Upheaval
- Worldgorger Dragon
- Yawgmoth's Bargain

I am using an especially extensive ban list (I combined the official list with the one from South Carolina, which was based off the MTGSalvation list) because this is supposed to be a fairly casual event that should be a lot of fun for players, and I don't want people to build something obscene that is not fun for anyone to play against. Time is also a major concern with this list, as these games tend to go long, which is why cards that are not really overpowered, but make the game take significantly longer, like Shahrazad, Sensei's Divining Top, and Sway of the Stars are banned.

EDH is supposed to be a social format that exhibits relatively low-key competition when compared to other constructed formats like Standard and Legacy, so keep this in mind while building your deck. The draft will be Saturday at 1 PM. Let me know if you have any questions or comments.

- Dom

Saturday, October 16, 2010

Legacy Results & Standings Update

We once again hit our magic number of 14 players, this time for our Legacy proxy constructed event. This was twice the 7-player turnout from last semester, and it was great to see a sizable amount of people interested in playing Legacy - as myself and many of the other players will attest, Legacy is a really fun, skill-intensive format, and it gives everyone a chance to succeed, especially when all you need to make a great deck is an Internet connection, a printer, and a pair of scissors. But in the end, our consistent League Points leader finally went all the way:

10/16/10 Top Finishers: Legacy Constructed

1. Show and Tell by Michael Smith
2. Merfolk by Dominic Casali
3. Rebels by Skye Kutner
4. Imperial Painter by Joe Hammond

This event was a great learning experience for me, and I'll be the first person to say that I was pretty fortunate to finish where I did, because there were a lot of great decks being played. Having access to 17 years' worth of cards allows for the creation of some pretty ridiculous decks. For those of you who missed the event, this isn't a perfect generalization, but most Legacy decks fall into one of two categories - they either do something really unfair, or they prevent the opponent from doing something really unfair (and often do something really unfair afterwards).

Some clear contenders emerged very early. First was Joe's mono-red Imperial Painter mill combo, which I already knew about from losing a bunch of test games against it the night before, but everyone else found out about it when Joe reported his 2-0 match win while Nick and I were still resolving game 1 mulligans. After the second round, two blue/white decks were also undefeated - Skye's Rebel deck (yes everyone, Skye had some Plains in his deck) and PalaDan's unblockable/bounce shenanigans. Skye took the battle of those two decks, and Joe also rolled into the top 8 at 3-0.

They also moved into the semifinals, as Joe narrowly beat out Brent's bant-colored New Horizons deck and Skye's well-timed Ethersworn Canonist rode him past Nick's Spanish Inquisition storm combo deck. Joining them were Michael, whose red/blue Show and Tell deck, which uses Sneak Attack and Show and Tell to easily put an Emrakul or Progenitus onto the battlefield, beat Dane's mono-blue control, and my mono-blue Merfolk deck islandwalked past PalaDan.

In the semifinals, Michael took down Joe in the combo mirror before me and Skye could finish game 1. After a mulligan to 5, Skye took down game 1, but I came back to take the next two. As he conceded game 3, Skye pensively analyzed his day, and gave me the awesome quote of "my playing skill managed to get me decently far, but in the end having white cards in my deck was too much of a hindrance to go all the way."

The finals was really exciting, and I wish I could've featured it, but obviously I had to play. In the first game, I got Michael down to 10 with a Cursecatcher and Lord of Atlantis, but then he cast Show and Tell. I played Spell Pierce, but he Spell Pierced my Spell Pierce, which I couldn't pay for, so I Dazed his Spell Pierce. Unfortunately for me, he Dazed my Daze, which I Dazed, but then he Dazed my Daze that I had used to Daze his Daze, so his Show and Tell resolved and I had to scoop to Emrakul. And who said counter wars weren't fun? I took game 2 by Islandwalking past Emrakul for the last few points of damage after a much faster start. I was crippled in game 3 by two mulligans, but I made a game out of it, putting him to 8 while countering a Show and Tell. Unfortunately for me, he had an Intuition to find another Show and Tell, and with only a Hydroblast in my hand (which would've stopped the Sneak Attack in his hand) and no ability to Islandwalk, Emrakul finally got me. It was a really fun match, and I think everyone who stuck around to watch the end agreed it was worth the time.

You can see Michael's Show and Tell deck list here:

Creatures (12)
4 Emrakul, the Aeons Torn
4 Progenitus
4 Simian Spirit Guide

Other Spells (28)
4 Brainstorm
4 Daze
4 Force of Will
3 Intuition
3 Lotus Petal
4 Show and Tell
4 Sneak Attack
2 Spell Pierce

Lands (20)
4 Ancient Tomb
4 Misty Rainforest
4 Scalding Tarn
4 Volcanic Island
3 Island
1 Mountain

Sideboard (15)
1 Ravenous Trap
2 Spell Pierce
2 Firespout
4 Red Elemental Blast
4 Chalice of the Void
2 Tormod’s Crypt

This event caused a surprisingly light shake-up in the standings, as many of the people in similar positions scored similar point totals, but here's the updated list so you can locate where you stand with only a month to go until the invitational:

Standings through 12 events (number of events attended in parentheses):
1. 40 - Michael Smith (10)
2. 34 - Skye Kutner (8)
3. 27 - Joe Hammond (8)
4. 26 - Emile Paul (10)
5. 25 - Haren Lalchand (10)
6. 24 - John Kreinbring (11)
7. 22 - Hunter Garrett (7)
8. 21 - Bryant Benson (8)
9. 21 - Dan Hooghkirk (6)
10. 16 - Brent Kollinger (7)
11. 16 - Scott Record (4)
12. 14 - Nick Catalfano (6)
12. 14 - Michelle Karl (6)
14. 14 - Helen Croce (3)
15. 11 - Liz DiGangi (6)
16. 11 - Alycia Johnson (4)
17. 9 - Kevin Crowley (4)
18. 9 - Jordan Arnold (1)
18. 9 - Tyler DeForge (1)
20. 8 - Stephen Kwok Choon (7)
21. 8 - Ben Monge (4)
21. 8 - Will Sturges (4)
23. 7 - Glen Parker (6)
24. 7 - Greg Lovell (3)
25. 6 - Dan Hoekstra (2)
26. 5 - Matt Wills (4)
27. 5 - Andrew Capik (3)
28. 5 - Mike Mooty (2)
29. 4 - Michael Carney (3)
29. 4 - Ethan Pepmiller (3)
31. 4 - Anna Hallahan (2)
31. 4 - Dane Newton (2)
33. 3 - Kareem Elashmawy (3)
33. 3 - Krystal Lutz (3)
33. 3 - Nikita Nikolayev (3)
36. 2 - Shawn Brabant (2)
36. 2 - David Chesnutt (2)
36. 2 - Jennifer Mori (2)
36. 2 - Steven Nelson (2)
36. 2 - Noah Senzel (2)
41. 2 - John Chandler (1)
41. 2 - Kevin Hoover (1)
41. 2 - Aaron Macy (1)
44. 1 - Michael Cambata (1)
44. 1 - Thomas Fitch (1)
44. 1 - Brian Lam (1)
44. 1 - Mike Sedivy (1)
44. 1 - Hannah Sharp (1)
44. 1 - Trish Vincent (1)

Thanks to everyone who attended. Next weekend will be another $12 Scars of Mirrodin draft, with the exact date and time to be determined. Please check back in the next few days for some scheduling updates and details on the planeswalker event (which may be moved back a week). I'll let you all know as soon as I get everything figured out. Have a great week!

- Dom

Wednesday, October 13, 2010

Banned List and Proxy-Making Method for Legacy Tournament

I've gotten a few questions about each of these issues. First, the banned cards list for Legacy can be found here: http://www.wizards.com/Magic/Magazine/Article.aspx?x=judge/resources/sfrlegacy

Also, I wanted to explain the way I'd like you to make proxy cards for Saturday's Legacy event:

2. Type in the name of the card you want to proxy in the Query bar
3. Find where it says "Print Proxies" a few lines under the picture of the card
4. Press +1, +2, +3, or +4 depending on the number of proxies you want to print.
5. Print them.
6. To print more proxies, return to the previous screen, press Clear (to the right of +4) and repeat steps 4 and 5.
*Note: If you want to save paper, you can copy the images into Powerpoint or a similar program and rearrange them so that you can fit more images onto a given sheet of paper.
7. When you have all the proxies you want, cut them out.
8. Put the paper proxies into opaque (not-transparent) sleeves in front of real Magic cards.
9. Play Magic with your proxies!

Let me know if you have any questions. Thanks for reading and check back for more info tomorrow or Friday about the Relay for Life event!

- Dom

EDIT: Hunter gave me this link: http://www.mtgproxydeckbuilder.com/index.php. This lets you print out 9 proxies per page in PDF form. Seems to work just as well and should save the copying to Powerpoint step. Thanks Hunter!

Monday, October 11, 2010

Scars of Mirrodin Draft Results & Standings Update

A total of 14 players played in our first Scars of Mirrodin draft, which was a pretty solid turnout considering that many people couldn't come because of the LAN Party or going home for Fall Break weekend. After what is becoming the new Limited norm - 4 rounds of Swiss - we had our first repeat winner of the semester:

10/9/10 Top Finishers: Scars of Mirrodin Draft #1

1. 3-0-1 UB Midrange by Skye Kutner
2. 3-1 GB Infect by Dan Hooghkirk
3. 3-1 Mono-Red Equipment by Haren Lalchand
4. 2-1-1 Ug Control by Greg Lovell

This format proved to make some interesting battles, as it seemed like in every round half of the matches were over in 15 minutes and the rest of the matches went to time. This created for an abnormally large number of draws and created a situation where over most of the field still had a chance of placing all the way to the end.

After pulling out a narrow win over my Jund-color mass removal deck (featuring Carnifex Demon and Contagion Engine!) with Thrummingbird shenanigans in game 3, Skye faced off against league points leader Michael Smith, whose red/white deck had defeated Haren's ridiculous 5 Goblin Gaveleers to be the only two players at 2-0 (due to the slew of draws and players who were paired down losing matches). Skye proceeded to defeat Michael 2-0 and then intentionally draw with Greg into first place (also securing Greg 4th).

Other impressive finishes were secured by RangerDan, who ran the table after a first round loss to Skye to finish 3-1 and take 2nd (and had a great day with pulls, as he netted both Koth of the Hammer and Skithiryx, the Hard-to-Spell Dragon for his collection). Haren also finished 3-1 to take 3rd place by defeating me in a match where he won game 1 with one creature, I won game 2 with one creaturue, and then game 3 saw me mulligan to five, stabilize at 3 life, set up a potential win, and then scoop to a Hoard-Smelter Dragon. What can I say - sometimes you win, and sometimes they have Hoard-Smelter Dragon.

Skye gave me his 41-card decklist for everyone to take a look at. Note the synergy between Thrummingbird and several of the artifacts and the three Trinket Mage targets, including the ridiculously broken Infiltration Lens:

Creatures (15)
1x Vedalken Certarch
1x Thrummingbird
1x Screeching Silclaw
1x Leaden Myr
2x Trinket Mage
1x Snapsail Glider
1x Palladium Myr
1x Etched Champion
1x Lumengrid Drake
1x Darkslick Drake
1x Skinrender
1x Sky-Eel School
1x Bleak Coven Vampires
1x Scrapdiver Serpent

Other Spells (9)
2x Sylvok Lifestaff
1x Infiltration Lens
1x Grasp of Darkness
1x Trigon of Rage
2x Tumble Magnet
1x Mimic Vat
1x Instill Infection

Lands (17)
10x Swamp
6x Island
1x Darkslick Shores

Thanks Skye for the decklist. The points leaders didn't seem to like the progress the field made last weekend, but with a lot of players in double digits and 5 events still remaining before the top 8 is finalized, there is still plenty of time for people to make a move. Here is the latest tally:

1. 32 - Michael Smith (9)
2. 28 - Skye Kutner (7)
3. 25 - Emile Paul (9)
4. 24 - Haren Lalchand (9)
5. 23 - John Kreinbring (10)
6. 22 - Joe Hammond (7)
7. 21 - Bryant Benson (8)
8. 21 - Hunter Garrett (6)
9. 20 - Dan Hooghkirk (5)
10. 16 - Scott Record (4)
11. 14 - Michelle Karl (6)
12. 14 - Helen Croce (3)
13. 13 - Brent Kollinger (6)
14. 12 - Nick Catalfano (5)
15. 11 - Liz DiGangi (6)
16. 11 - Alycia Johnson (4)
17. 9 - Kevin Crowley (4)
18. 9 - Jordan Arnold (1)
18. 9 - Tyler DeForge (1)
20. 8 - Stephen Kwok Choon (7)
21. 8 - Ben Monge (4)
22. 7 - Greg Lovell (3)
23. 6 - Glen Parker (5)
24. 6 - Will Sturges (3)
25. 5 - Matt Wills (4)
26. 5 - Andrew Capik (3)
27. 5 - Mike Mooty (2)
28. 4 - Michael Carney (3)
28. 4 - Ethan Pepmiller (3)
30. 3 - Kareem Elashmawy (3)
30. 3 - Krystal Lutz (3)
30. 3 - Nikita Nikolayev (3)
33. 2 - Shawn Brabant (2)
33. 2 - David Chesnutt (2)
33. 2 - Jennifer Mori (2)
33. 2 - Steven Nelson (2)
33. 2 - Noah Senzel (2)
39. 2 - John Chandler (1)
39. 2 - Anna Hallihan (1)
39. 2 - Kevin Hoover (1)
39. 2 - Aaron Macy (1)
43. 1 - Michael Cambata (1)
43. 1 - Thomas Fitch
43. 1 - Dan Hoekstra (1)
43. 1 - Brian Lam (1)
43. 1 - Dane Newton (1)
43. 1 - Mike Sedivy (1)
43. 1 - Hannah Sharp (1)
43. 1 - Trish Vincent (1)

If you missed this draft, don't worry, because there's another one scheduled for a week from Saturday (Oct. 23). But don't miss the Legacy event this Saturday, which will only cost 5 dollars (instead of the usual 6 for constructed) to enter and shouldn't cost you anything to build your deck, since you can proxy anything you need. I am also working with the FITSSFF Relay for Life coordinators to plan a fundraising event called Planeswalkers Against Cancer for Halloween weekend. More details about all of these upcoming events, including the best way to make proxies and how the Relay event will work, will be posted later in the week (probably sometime Thursday, since I have no classes this Thursday).

Also, with PalaDan playing in his first event of the semester, we've now had 50 different people play in at least one event this semester! That's pretty exciting and shows what a great job we've all done in making the events fun for new players and helping our community grow. Keep up the great work and enjoy the rest of your long weekend!

- Dom

Saturday, October 9, 2010

Scars of Mirrodin Draft #1: Round 4 Feature Match - Skye Kutner vs. Greg Lovell

Hi everybody and welcome to another feature match report. The tournament results and standings update will be posted in the next day or two, but for now enjoy this feature match between Skye and Greg.

After two close matches with unfortunate mulligans and mana problems costing me game 3 each time, I found myself sitting at an unexciting 1-2 start. However, because most of the other players with 1-2 records or worse had dropped, I found myself with my first bye in over two years, giving me time to cover the first limited feature match in the history of this site.

After seeing the pairings, I decided to cover event leader Skye, who was sitting in the lead at 3-0 featuring his blue/black Trinket Mage deck, facing off with Greg, who was 2-1 with almost-mono-blue control and looking to bring the leader back to the pack to give everyone else at 2 wins a chance to pull even.

Game 1: The players sat down and shuffled their decks, and Greg took his roll on a D-20. "No, not a 7! That's not fair!" exclaimed Skye, as he proceeded to roll 16 and chose play first. Both players kept their opening seven, and after a couple turns of land-go, Greg had the first play of the game with a Screeching Silclaw. Skye put down a Snapsail Glider, but with Skye not nearly at metalcraft yet, Greg sent his Silclaw into the red zone for the first damage of the game (20-19). He then followed it up with Plated Seastrider to keep the Glider at bay.

Skye quickly halted Greg's Silclaw with a turn 4 Darkslick Drake, and Greg further stalled the ground with a Wall of Tanglecord. Skye then called his shot, pleading for a Trinket Mage, but settled for playing a 5th land and casting both Tumble Magnet and Thrummingbird. Greg dropped an Accorder's Shield and shipped the turn, but his wall got tapped by Tumble Magnet at the end of the turn.

Skye then went on the offensive with his Drake and Thrummingbird. Greg blocked the 1/1 bird with his 1/2 Silclaw. Skye attempted to cast Instill Infection on the Silclaw, but Greg countered it with Stoic Rebuttal, causing the Thrummingbird to bite the dust, but taking 2 damage from the Darkslick Drake (18-19). Skye cast Infiltrator Lens with his last land and shipped the turn. On his turn, Greg was content to equip the shield to his Silclaw, making it a 1/5, and pass the turn back.

Skye then took a new angle of attack, equipping his Infiltrator Lens to Darkslick Drake and attacking. Greg opted to take the hit (16-19) instead of allowing Skye to draw two cards. Greg attacked back with his Plated Seastrider and Silclaw. Skye blocked the Seastrider with his Snapsail Glider, but took one from the Silclaw (16-18). Skye then repeated his previous attack, which was again unblocked (14-18), and cast a Vedalken Certarch, now with metalcraft active thanks to the Lens being on the battlefield. Greg repeated his previous attack and got one point of damage through again (14-17), but he had no further plays.

Skye bashed successfully yet again with Darkslick Drake (12-17), and then tapped the Silclaw during Greg's turn, ending his one-damage assaults. Greg passed again and took yet another hit from Skye's 2/4 flier (10-17), but on his next turn he finally had another play, casting Bonds of Quicksilver to shut down the Darkslick Drake. Skye fought back by equipping the Lens to his Snapsail Glider and swinging for two flying damage yet again. Greg finally gave in and blocked with his Wall of Tanglecord, netting Skye two cards.

Greg tried to re-establish his board with a Sky-Eel School. He discarded a second copy of the card after drawing off of the first one's ability, and swung with his Plated Seastrider (10-16). Skye cast Trigon of Rage on the following turn, and got to draw two more cards when his Glider was again blocked by Wall of Tanglecord. Greg had no plays on his next turn. Skye then cast Bleak Coven Vampires, draining 4 life from Greg (6-20). Greg swung back with his Seastrider and Eel School to put through a few damage (6-16), and cast Engulfing Slagwurm. However, Skye tapped the Slagwurm at the end of Greg's turn and then tapped the wall during his turn, leaving Greg no blockers for his 6 power of creatures (0-16).

Skye Kutner 1, Greg Lovell 0

Game 2: Greg chose to play second in game 2, and both players kept their starting hands again. Skye opened with Infiltration Lens and followed it up with a Screeching Silclaw of his own. Greg had a Wall of Tanglecord on his second turn to hold down the fort. Skye equipped his Silclaw and bashed in (19-20), then passing the turn. Greg fought back with a Neurok Invisimancer. Skye got through again with his Silclaw (18-20), but had no further plays.

Greg tried to go on the offensive with his Invisimancer, but it soon met its end from Instill Infection, and Greg passed the turn back to Skye. Skye had a Sylvok Lifestaff, which resolved, but his Tumble Magnet didn't, as Greg cast Halt Order to counter it and draw a card. Skye then equipped the staff to his Silclaw and attacked through with it yet again (16-20). Greg spent his turn casting two more copies of Wall of Tanglecord, giving him three total. However, these were not able to stop the Screeching Silclaw, which got in again (14-20) - and this time it milled Greg 4 cards, as Skye had cast Mimic Vat earlier in the turn, enabling Metalcraft. Skye also cast Thrummingbird during his second main phase.

Greg had no further plays to stabilize, and Skye attacked with his Screeching Silclaw again. This time, Greg gave one of his Walls Reach and blocked, netting Skye two cards. After combat, Skye played another Sylvok Lifestaff. He also tried to cast his a Sky-Eel School, but it met a Stoic Rebuttal. Greg came back with a Sky-Eel School of his own, again discarding a second copy after his draw. Skye equipped his Silclaw with a second Lifestaff, and attacked again with it. This time it got through (11-20), and Greg was also milled another four cards.

Greg cast a Silclaw of his own and bashed for 3 with his Eel School (11-17). Greg took another hit from Skye's Silclaw (8-17), and then Skye equipped one Lifestaff to his Thrummingbird. Greg played a Sylvok Lifestaff of his own, equipped the Silclaw, and repeated his previous attack, but the Thrummingbird and Silclaw traded, netting each player 3 life (11-20). Skye then imprinted Greg's Screeching Silclaw into the Mimic Vat, and retaliated with his Silclaw and a Mimic'd one. The token was blocked and the other one went through (9-20). Greg had nothing going on his next turn, taking another hit from a token, this time with both staves (6-20), and leaving his deck down to only 7 cards. Greg cast a Contagion Engine, but it left him unable to block either Silclaw, and the next attack proceeded to mill the remaining cards of his library.

Skye Kutner 2, Greg Lovell 0

Note: Before the outcome of the match was determined, both players chose to report the match as an intentional draw, since that would guarantee Skye first place and Greg a finish in the top four. However, they still played out the rest of the match for pride and so that I could have complete coverage of it.

Sunday, October 3, 2010

Scars of Mirrodin 2HG Sealed Results & Standings Update

Our first Scars of Mirrodin event was a huge success, with our Two-Headed Giant Sealed event netting the largest attendance at a Magic event in nearly two years! 26 players decided to undergo psychedelic melding, forming 13 often-toxic monstrosities sporting 2 heads each. It seemed like everyone had a great time (except maybe me - I forgot how challenging it is to run events with multi-player formats!), and after 4 hard-fought rounds of Swiss, we had a winning team:

10/3/10 Top Finishers: Scars of Mirrodin Two-Headed Giant Sealed

1. 4-0 GB Infect by Bryant Benson & UWr Control by Helen Croce
2. 3-1 ??? by Jordan Arnold & ??? by Tyler Deforge (forgot to ask them; will update)
3. 3-1 Mono-White Metalcraft by Michelle Karl & BGr Fail by Dominic Casali
4. 3-1 UW Control by Nick Catalfano & BG Infect by Haren Lalchand

And yes, my deck was that bad. It does seem like Infect plus Control is a pretty good strategy for this format (I believe that's what Jordan and Tyler were playing as well; I'll update that as soon as I find out from them). I didn't get as good of a look at other people's decks as I usually do because most of my matches went to time and there were far more odds and ends than usual for me to take care of. The winning team featured an aggressive poison deck from Bryant (he had Cystbearers and I was stuck with Contagion Nims. No fair! :P), and a loaded removal suite from Helen. They took care of me and Michelle in the semis and narrowly beat Jordan and Tyler in the last round to take first place. Nick and Haren ran the table after a first round loss to finish 4th.

Sorry again for not having decklists, but frankly I'm just thankful the event is over and my brain didn't explode. That said, it was a lot of fun, and maybe we can do it again for Mirrodin Besieged - but I'm gonna need a little help next time (unfortunately Brent was out of town). Sorry if I was a bit edgy today, but it was very hard to keep everything straight, especially when people whose matches are over ask me how much time is left in the round every 30 seconds. In the future, if you finish your match early, report your result, but after that please be patient and let me get everything organized. The fewer extraneous questions I have to answer, the easier it is for me to keep everything straight and keep the event running faster. Though the pairings went smoothly, I actually made several mistakes yesterday, including:

- Failing to register a team and having to repair round 1
- Inputting an incorrect match result in round 2 (but I caught it before round 3)
- Losing two teams' index cards (fortunately they didn't care)
- Failing to start the round clock on time for round 3 (luckily all games finished early)
- Making a math error and giving away too many prizes (causing me a net loss of $18)
- Failing to give Bryant and Helen their Memoricide promos after the event

As you can see, I was very fortunate that the only bad thing that happened was that I lost $18, as several tournament-marring problems could have arisen from these mistakes, and they often do at other events. So I am very sorry if I offended you in any way and I'll try to keep better control of everything next time, but keep in mind that you can also do your part to help me and everyone else out in keeping the event running smoothly by giving me as much time and space to operate as possible - I'm far from perfect and it's very easy for me to make a mistake.

Now back to the interesting stuff: with so many players in attendance, more League Points were earned at this event than any other one so far this semester! This has caused a pretty major shake-up in the standings, and as a result there are a lot more people in contention than there were a couple weeks ago. I used a separate scoring algorithm developed for this format because I wanted to acknowledge that there were actually 26 players instead of the 13 "players" the computer recognizes as the 2-player teams. If you want more info on how this worked, email me, but hopefully it's sufficient to say that your point total is about halfway between what you would've gotten for your finish in a 13-player event and what you would've gotten for your finish in a 26-person event. The logic behind this is that the ease of placing was about that of a 13-person event, but since there actually were 26 players, I want the points to reflect that in some way as well.

This update includes the bonus point a few people received for attending a release party, as well as the 2HG Sealed points, which ranged from 1-10 points per player from last to first, so it was a pretty big mover for several people, and now a lot more people are within striking distance of the top 8. Finally, I want to announce that the number of events attended will now be the first tiebreaker. I've done some number crunching with the originally planned match win percentage method, but it's very clunky and also tends to reward people for not attending many events, which is the exact opposite of the goal of this system. I'll use that method for a second tiebreaker if applicable at the end of the semester. Here's the latest standings:

1. 30 - Michael Smith (8)
2. 24 - Emile Paul (8)
3. 22 - Joe Hammond (7)
4. 21 - Bryant Benson (8)
5. 21 - Hunter Garrett (6)
6. 20 - Skye Kutner (6)
7. 19 - John Kreinbring (9)
8. 18 - Haren Lalchand (8)
9. 16 - Scott Record (4)
10. 14 - Helen Croce (3)
11. 13 - Dan Hooghkirk (4)
12. 12 - Nick Catalfano (5)
12. 12 - Michelle Karl (5)
14. 11 - Liz DiGangi (6)
15. 11 - Alycia Johnson (4)
16. 10 - Brent Kollinger (5)
17. 9 - Kevin Crowley (4)
18. 9 - Jordan Arnold (1)
18. 9 - Tyler Deforge (1)
20. 7 - Stephen Kwok Choon (6)
21. 7 - Ben Monge (3)
22. 6 - Will Sturges (3)
23. 5 - Glen Parker (4)
23. 5 - Matt Wills (4)
25. 5 - Andrew Capik (3)
26. 5 - Mike Mooty (2)
27. 4 - Michael Carney (3)
27. 4 - Ethan Pepmiller (3)
29. 3 - Kareem Elashmawy (3)
29. 3 - Krystal Lutz (3)
29. 3 - Nikita Nikolayev (3)
32. 2 - Shawn Brabant (2)
32. 2 - David Chesnutt (2)
32. 2 - Greg Lovell (2)
32. 2 - Jennifer Mori (2)
32. 2 - Steven Nelson (2)
32. 2 - Noah Senzel (2)
39. 2 - John Chandler (1)
39. 2 - Anna Hallihan (1)
39. 2 - Kevin Hoover (1)
39. 2 - Aaron Macy (1)
43. 1 - Michael Cambata (1)
43. 1 - Thomas Fitch (1)
43. 1 - Brian Lam (1)
43. 1 - Dane Newton (1)
43. 1 - Mike Sedivy (1)
43. 1 - Hannah Sharp (1)
43. 1 - Trish Vincent (1)

Our next event will be a Scars of Mirrodin booster draft at 11 A.M. on Saturday, October 9. This is a little earlier than usual, but I want to make sure we get the event finished before the FITSSFF LAN Party, which many of you have expressed interest in attending (see more at fitssff.com/lanparty), will begin at 4:30 P.M. in Crawford 402-403 that same day. I only have enough product for 16 players, so sign-up via email is required! The week after the draft that will be Legacy (with proxies), followed by another Limited event (format TBA) and then a fairly casual Halloween event featuring a format I've developed myself - more details on these events will be posted in the near future! Have a great week!

- Dom